Zarvik, The Lost One - Dragon
May 2, 2017 15:26:00 GMT -6
Post by Xenoxice on May 2, 2017 15:26:00 GMT -6
Name: Zarvik, The Lost One (Very few know him as Zarvi (Zarh-Vee)
Gender: Male
Race: Dragon
Sub-Race: Undead
Breed: Shadow Dragon
Magic: Poison and Water
Spells:
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Poison: Poison Breath - Inhaling deeply, Zarvix releases a poisonous mist in a large burst of breath. The poison itself while not lethal by any means, is highly debilitating. Causing a wildly varying set of symptoms that vary from one creature to another possibly including things such a blurred vision, dizziness, short-term complications with thought process (unable to think clearly), severe coughing and labored breathing, loss of balance and in severe cases short-term amnesia. The symptoms set on shortly after breathing the mist in and may contain only a single symptom or all of the above. While affecting a significantly large area, Zarvix can only use this spell twice a day.
Poison: Poison Fang - Much like a serpent, Zarvix can eject venom from the front most largest fangs in his mouth. This poison has the same effects as his poison breath ability, only the symptoms are much more severe and may lead to unconsciousness, seizures, respiratory failure and even death due to the injection method going straight into the targets bloodstream and attacking the nervous system. He can use this much more often but relies on landing a bite as opposed to an area he may cover where a target must simply take a single breath to be affected. Immediate treatment to remove the poison will result in reducing the severity of the symptoms and sparing ones life.
Water: Water Bomb - Opening his jaw, Zarvix can pull moisture from the air and condense it into a small ball under immense pressure. Upon release, the ball will fly like a fast projectile. On impact the ball releases its pressure and the water then sprays in all directions much like tiny bits of shrapnel. Close to the epicenter of the blast the water hits hard enough to puncture skin and tissue and possibly deep enough to strike organs. While not as lethal as a solid mass since it cannot become lodged into the body in any way, it can still cause severe pain and bleeding that needs to be treated. Zarvix is only capable of using this ability once every few minutes. Missing with this attack can leave him more vulnerable to counter attacks.
Water: Flood Blast - More of a defensive ability, Zarvix contains the ability to manipulate water immediately around him. While only truly effective in areas with large bodies of water such as lakes or oceans, he can draw in significant enough amounts of water to begin spiraling around him rapidly until it's released in an outward wave, generally washing everything around him away a fair distance to allow him time to escape. He may also hold the water rapidly spiraling around him in an orb like pattern to act as a barrier, but the longer he holds it, the more quickly he begins to lose his strength and drain his magical reserves.
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Hybrid Spells (Combining both Poison and Water): His most powerful and lethal abilities.
Acid: Acidic Stream - Drawing water in through his body and forcing large quantities of his poisonous magic into it, drops the pH of the water to dangerously low levels creating highly acidic fluids. He can then force this fluid up his throat and out of his mouth in a jet stream like fashion. It's powerful enough to erode through solid rock and wood in a matter of minutes, with skin and tissues suffering severe burns and in most cases permanent scarring within seconds. He may use this ability up to five times every 24 hours. If he exhausts all of his uses within that time frame, he may not use it again until 48 hours have passed since the last time he used it.
Acid: Acidic Rain - Drawing in significant amounts of water he forms it overhead into a large bubble while injecting his poison into the liquid making the bubble expand until it bursts. Thus causing large amounts of small acidic water droplets to rain down over a very large area for several minutes. This ability is used mostly in life-threatening situations as it leaves Zarvix weakened for several days after use and destroying large areas of vegetation and earth for many years.
Skills: While not the most physically strong of dragonkin, probably ranking among one of the weakest, he makes up for it with his magical prowess. He can hunt well and is very agile and nimble if not strong.
Personality: Zarvix is usually a secluded creature that prefers to remain alone and thus has developed a sort of hostility towards others who come close enough to talk to him. While not really dangerous at all if one were to dare with enough courage to try and get to know him, and actually even rather kind deep down, he's very defensive and reserved over anything he considers his territory.
Biography: No memories exist for Zarvix of what happened in his life before he became an undead shadow dragon. He doesn't know how he had died and came back, who his family is, if he had a special loved one, or even how old he is. He barely managed to remember his own name. He keeps to himself and claims over lands that many would consider to be wild and uninhabitable such as dark mountain caves, marshlands and thick swamps. He has no need to eat or drink but still hunts simply for fun at times. He does not have any likes so to speak but nor does he have any dislikes. He has earned the title of The Lost One due to his lack of history as well as lack of purpose in the present. Perhaps it will take just the right person to somehow motivate him to find both himself.... and his past.
Gender: Male
Race: Dragon
Sub-Race: Undead
Breed: Shadow Dragon
Appearance:
Zarvik is truly one of a kind. His appearance is both ghastly and terrifying to most who would appear before him. He is large in stature and lithe as he is tall. The scales along his neck have rotted away in most places and in some areas, even completely through, showing completely into his lengthy neck revealing the glowing magical energy within him that keeps him alive. His mouth when open also reveals the same magical glow with occasional raw magic spewing out in the form of small purple embers from around his mouth. His wings are narrow and long and his body is covered in spikes of various sizes and shapes in multiple areas including the head, neck, back, wings and arms/legs. His most alluring feature are his eyes. For being undead and the remainder of his body enough to make most creatures run before even getting close, his eyes have drawn many to their deaths for wanting to get a closer look. They are chromatic in nature and contain the colors in order from center to the outside: Bright Green, Aqua Blue, Ocean Blue, Lavender and Dark Purple. Although mesmerizingly beautiful, they hide a mysterious secret... and a great danger behind them. The colors symbolizing his magical affinities.
Magic: Poison and Water
Spells:
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Poison: Poison Breath - Inhaling deeply, Zarvix releases a poisonous mist in a large burst of breath. The poison itself while not lethal by any means, is highly debilitating. Causing a wildly varying set of symptoms that vary from one creature to another possibly including things such a blurred vision, dizziness, short-term complications with thought process (unable to think clearly), severe coughing and labored breathing, loss of balance and in severe cases short-term amnesia. The symptoms set on shortly after breathing the mist in and may contain only a single symptom or all of the above. While affecting a significantly large area, Zarvix can only use this spell twice a day.
Poison: Poison Fang - Much like a serpent, Zarvix can eject venom from the front most largest fangs in his mouth. This poison has the same effects as his poison breath ability, only the symptoms are much more severe and may lead to unconsciousness, seizures, respiratory failure and even death due to the injection method going straight into the targets bloodstream and attacking the nervous system. He can use this much more often but relies on landing a bite as opposed to an area he may cover where a target must simply take a single breath to be affected. Immediate treatment to remove the poison will result in reducing the severity of the symptoms and sparing ones life.
Water: Water Bomb - Opening his jaw, Zarvix can pull moisture from the air and condense it into a small ball under immense pressure. Upon release, the ball will fly like a fast projectile. On impact the ball releases its pressure and the water then sprays in all directions much like tiny bits of shrapnel. Close to the epicenter of the blast the water hits hard enough to puncture skin and tissue and possibly deep enough to strike organs. While not as lethal as a solid mass since it cannot become lodged into the body in any way, it can still cause severe pain and bleeding that needs to be treated. Zarvix is only capable of using this ability once every few minutes. Missing with this attack can leave him more vulnerable to counter attacks.
Water: Flood Blast - More of a defensive ability, Zarvix contains the ability to manipulate water immediately around him. While only truly effective in areas with large bodies of water such as lakes or oceans, he can draw in significant enough amounts of water to begin spiraling around him rapidly until it's released in an outward wave, generally washing everything around him away a fair distance to allow him time to escape. He may also hold the water rapidly spiraling around him in an orb like pattern to act as a barrier, but the longer he holds it, the more quickly he begins to lose his strength and drain his magical reserves.
----------------------------------------
Hybrid Spells (Combining both Poison and Water): His most powerful and lethal abilities.
Acid: Acidic Stream - Drawing water in through his body and forcing large quantities of his poisonous magic into it, drops the pH of the water to dangerously low levels creating highly acidic fluids. He can then force this fluid up his throat and out of his mouth in a jet stream like fashion. It's powerful enough to erode through solid rock and wood in a matter of minutes, with skin and tissues suffering severe burns and in most cases permanent scarring within seconds. He may use this ability up to five times every 24 hours. If he exhausts all of his uses within that time frame, he may not use it again until 48 hours have passed since the last time he used it.
Acid: Acidic Rain - Drawing in significant amounts of water he forms it overhead into a large bubble while injecting his poison into the liquid making the bubble expand until it bursts. Thus causing large amounts of small acidic water droplets to rain down over a very large area for several minutes. This ability is used mostly in life-threatening situations as it leaves Zarvix weakened for several days after use and destroying large areas of vegetation and earth for many years.
Skills: While not the most physically strong of dragonkin, probably ranking among one of the weakest, he makes up for it with his magical prowess. He can hunt well and is very agile and nimble if not strong.
Personality: Zarvix is usually a secluded creature that prefers to remain alone and thus has developed a sort of hostility towards others who come close enough to talk to him. While not really dangerous at all if one were to dare with enough courage to try and get to know him, and actually even rather kind deep down, he's very defensive and reserved over anything he considers his territory.
Biography: No memories exist for Zarvix of what happened in his life before he became an undead shadow dragon. He doesn't know how he had died and came back, who his family is, if he had a special loved one, or even how old he is. He barely managed to remember his own name. He keeps to himself and claims over lands that many would consider to be wild and uninhabitable such as dark mountain caves, marshlands and thick swamps. He has no need to eat or drink but still hunts simply for fun at times. He does not have any likes so to speak but nor does he have any dislikes. He has earned the title of The Lost One due to his lack of history as well as lack of purpose in the present. Perhaps it will take just the right person to somehow motivate him to find both himself.... and his past.