Active Zone Changes
Mar 30, 2018 9:57:38 GMT -6
Post by Xenoxice on Mar 30, 2018 9:57:38 GMT -6
Thor:
North - Environment: Northern District of Thor. Main entrance to city. Open roads giving way to increasing population and businesses. Habitation: Recent developments has increased population in this area. Condition: Construction underway for multiple businesses and several housing units.
South - Environment: Southern District of Thor. Main exit to city leaving out to broad country sides and surrounding wooded areas. Habitation: Minimal. Mostly wild life in the surrounding unpopulated areas of the country. Condition: Few roads; mostly untouched.
East - Environment: Eastern District of Thor. Suburbs giving way to open roads outside the city. Habitation: Less dense; more open. Housing is more equally spread out and considered most peaceful area of the city. Condition: Ordinary routine. Nothing eventful.
West - Environment: Western District of Thor; apartments; mostly housing and residential. Few smaller businesses. Habitation: Dense. Small wild life such as birds. Condition: Normal activity; low crime.
Central - Environment: Central District of Thor; bustling skyscrapers; dark alleys; large quantities of construction sites and development. Habitation: Extensive. Densely populated business areas with bustling streets. ((Currently the location of Skye Leigh Greer and Zenithe Kodalis - Nightly Routine)) ((Currently the location of Leon Deltova and Zenithe Kodalis - A Mercenaries Work)) ((Currently the Location of Leon Deltova and Ezekial - Once Upon a Chance...)) Condition: Recent murder; investigations under way. Police on scene. Frequent brawls at night, police presence increased; patrolling area for further fighting in Southern/Eastern Central district.
Ebernum:
North - Environment: Great city of Ebernum; high peaking mountains; multiple vertical levels of city carved into mountainside. Habitation: Extensive; dwellings, shops, guard headquarters and various unknown folk from abroad. Condition: High alert. Multiple buildings destroyed, upper tier walls damaged, several deaths. Guard presence greatly increased; frequent questionings and interrogations.
South - Environment: Plateaus and lightly vegetated areas among mountainous peaks. Habitation: Small wildlife and mountain lions. Condition: Untouched.
East - Environment: Steep and treacherous slopes leading down towards sheer cliffs with small beaches and sea coves by the ocean. Habitation: Uninhabited save for sea life. ((Currently the location of Jolene & Zenithe Kodalis and Seionax Kodalis - A Legend... Or Destruction?)) Condition: Virtually untouched. Minor hunting occurrences and fishing.
West - Environment: Lower laying valley; dense forest of mostly evergreen type trees. Habitation: Numerous forms of wildlife and shape-shifters who prefer animal form; Various hunting cabins. Condition: Fighting among dragons of tremendous power ((Zenithe, Salathen and Xavelthius)) have left this area devastated. A singular immense crater blasted near the center of the forest with the surrounding area in shambles scattered with debris of tree trunks blown into splinters, large branches and pieces of dragon. ((Xavelthius - Deceased)). Wildlife has been scattered widely and hunting in this area is now extremely difficult until the land either heals itself over the years, or magic lends aid.
Central - Environment: A transition between forest, foothills and rolling fields before the sharp rising rocks of the mountain take hold towards the north and sheer cliffs to the east. Habitation: Vast quantities of country dwellers with a joy for the more peaceful lifestyle. Wildlife in abundance grazing fields. Condition: Slight caution raised among dwellers due to the occurrence of the loud fight in neighboring forest to the west; otherwise normal daily activity.
Arilnor:
North - Environment: Snow-capped, towering mountainous peaks. Habitation: Varying degrees of mammals including rams, mountain lions and sheep. Condition: Untouched.
South - Environment: Larger settlements and cities, outskirts of smaller fields and farms. Habitation: Densely populated; majority of humanoid life found in this region; little wildlife except for around outskirts of the villages and cities. Condition: Colonized; growing population. Business as usual.
East - Environment: Lower laying valleys; small rivers and creeks with vegetation and light forestation. Habitation: Abundant wildlife; uncolonized. Condition: Untouched.
West - Environment: Soft rolling hills; open plains and grassy fields. Habitation: Almost non-existent; very sporadic. ((Currently the location of Leon Deltova and Aysel - A Step Out Of The Norm)). Condition: Untouched.
Central - Environment: More open plains and farmland; fertile soil; grassy fields with transition to more forested and mountainous regions to north and east. Habitation: Smaller villages and larger farms. Majority of livestock farms and food supplies grown in this region. Condition: Undisturbed.
Hayabusa:
North - Environment: Wooded; small underbrush. Habitation: Wildlife; few hunting cabins. Condition: Untouched
South - Environment: Open plains; crop fields. Habitation: Medium settlements; Farmers. Condition: Average crop yields, usual activity.
East - Environment: Coastline; open beach. Habitation: Smaller fishing settlements and businesses. Condition: Business as usual.
West - Environment: Grassy fields; small rocky outcrops. Habitation: Sporadic housing; Wildlife. Condition: Vastly untouched.
Central - Environment: Large cities; smaller housing on outskirts. Habitation: Fully colonized and developed. Condition: Business as usual.
Escavas:
North - Environment: Northern Gate to city; dense outlying forests and small lakes. Habitation: Abundant wildlife with hunters throughout. Condition: Undisturbed
South - Environment: Southern Gate to city; rocky outcrop; minor vegetation. Habitation: Minor. Few dwellings with little wildlife. Condition: Undisturbed.
East - Environment: Rich living quarters; booming businesses. Habitation: Elite of the city. High levels of guard patrols and large dwellings. Condition: Elevated alert. Several attempted business robberies, guard presence increased.
West - Environment: Western Gate to city; grassy plain transition between the north and south. Habitation: Extensive. Majority of residents; both middle class and lower. Vast business population and peddlers. Target of most city crimes. Condition: Greatly increased guard activity; guards on high alert. Numerous attempted robberies and muggings. Reports of suspicious strangers.
Central - Environment: Heart of the city; central guard hub; numerous businesses. Habitation: Bustling with businesses and local residents. Condition: Guards on minor alert. Small bouts of fighting and misdemeanor crimes.
North - Environment: Northern District of Thor. Main entrance to city. Open roads giving way to increasing population and businesses. Habitation: Recent developments has increased population in this area. Condition: Construction underway for multiple businesses and several housing units.
South - Environment: Southern District of Thor. Main exit to city leaving out to broad country sides and surrounding wooded areas. Habitation: Minimal. Mostly wild life in the surrounding unpopulated areas of the country. Condition: Few roads; mostly untouched.
East - Environment: Eastern District of Thor. Suburbs giving way to open roads outside the city. Habitation: Less dense; more open. Housing is more equally spread out and considered most peaceful area of the city. Condition: Ordinary routine. Nothing eventful.
West - Environment: Western District of Thor; apartments; mostly housing and residential. Few smaller businesses. Habitation: Dense. Small wild life such as birds. Condition: Normal activity; low crime.
Central - Environment: Central District of Thor; bustling skyscrapers; dark alleys; large quantities of construction sites and development. Habitation: Extensive. Densely populated business areas with bustling streets. ((Currently the location of Skye Leigh Greer and Zenithe Kodalis - Nightly Routine)) ((Currently the location of Leon Deltova and Zenithe Kodalis - A Mercenaries Work)) ((Currently the Location of Leon Deltova and Ezekial - Once Upon a Chance...)) Condition: Recent murder; investigations under way. Police on scene. Frequent brawls at night, police presence increased; patrolling area for further fighting in Southern/Eastern Central district.
Ebernum:
North - Environment: Great city of Ebernum; high peaking mountains; multiple vertical levels of city carved into mountainside. Habitation: Extensive; dwellings, shops, guard headquarters and various unknown folk from abroad. Condition: High alert. Multiple buildings destroyed, upper tier walls damaged, several deaths. Guard presence greatly increased; frequent questionings and interrogations.
South - Environment: Plateaus and lightly vegetated areas among mountainous peaks. Habitation: Small wildlife and mountain lions. Condition: Untouched.
East - Environment: Steep and treacherous slopes leading down towards sheer cliffs with small beaches and sea coves by the ocean. Habitation: Uninhabited save for sea life. ((Currently the location of Jolene & Zenithe Kodalis and Seionax Kodalis - A Legend... Or Destruction?)) Condition: Virtually untouched. Minor hunting occurrences and fishing.
West - Environment: Lower laying valley; dense forest of mostly evergreen type trees. Habitation: Numerous forms of wildlife and shape-shifters who prefer animal form; Various hunting cabins. Condition: Fighting among dragons of tremendous power ((Zenithe, Salathen and Xavelthius)) have left this area devastated. A singular immense crater blasted near the center of the forest with the surrounding area in shambles scattered with debris of tree trunks blown into splinters, large branches and pieces of dragon. ((Xavelthius - Deceased)). Wildlife has been scattered widely and hunting in this area is now extremely difficult until the land either heals itself over the years, or magic lends aid.
Central - Environment: A transition between forest, foothills and rolling fields before the sharp rising rocks of the mountain take hold towards the north and sheer cliffs to the east. Habitation: Vast quantities of country dwellers with a joy for the more peaceful lifestyle. Wildlife in abundance grazing fields. Condition: Slight caution raised among dwellers due to the occurrence of the loud fight in neighboring forest to the west; otherwise normal daily activity.
Arilnor:
North - Environment: Snow-capped, towering mountainous peaks. Habitation: Varying degrees of mammals including rams, mountain lions and sheep. Condition: Untouched.
South - Environment: Larger settlements and cities, outskirts of smaller fields and farms. Habitation: Densely populated; majority of humanoid life found in this region; little wildlife except for around outskirts of the villages and cities. Condition: Colonized; growing population. Business as usual.
East - Environment: Lower laying valleys; small rivers and creeks with vegetation and light forestation. Habitation: Abundant wildlife; uncolonized. Condition: Untouched.
West - Environment: Soft rolling hills; open plains and grassy fields. Habitation: Almost non-existent; very sporadic. ((Currently the location of Leon Deltova and Aysel - A Step Out Of The Norm)). Condition: Untouched.
Central - Environment: More open plains and farmland; fertile soil; grassy fields with transition to more forested and mountainous regions to north and east. Habitation: Smaller villages and larger farms. Majority of livestock farms and food supplies grown in this region. Condition: Undisturbed.
Hayabusa:
North - Environment: Wooded; small underbrush. Habitation: Wildlife; few hunting cabins. Condition: Untouched
South - Environment: Open plains; crop fields. Habitation: Medium settlements; Farmers. Condition: Average crop yields, usual activity.
East - Environment: Coastline; open beach. Habitation: Smaller fishing settlements and businesses. Condition: Business as usual.
West - Environment: Grassy fields; small rocky outcrops. Habitation: Sporadic housing; Wildlife. Condition: Vastly untouched.
Central - Environment: Large cities; smaller housing on outskirts. Habitation: Fully colonized and developed. Condition: Business as usual.
Escavas:
North - Environment: Northern Gate to city; dense outlying forests and small lakes. Habitation: Abundant wildlife with hunters throughout. Condition: Undisturbed
South - Environment: Southern Gate to city; rocky outcrop; minor vegetation. Habitation: Minor. Few dwellings with little wildlife. Condition: Undisturbed.
East - Environment: Rich living quarters; booming businesses. Habitation: Elite of the city. High levels of guard patrols and large dwellings. Condition: Elevated alert. Several attempted business robberies, guard presence increased.
West - Environment: Western Gate to city; grassy plain transition between the north and south. Habitation: Extensive. Majority of residents; both middle class and lower. Vast business population and peddlers. Target of most city crimes. Condition: Greatly increased guard activity; guards on high alert. Numerous attempted robberies and muggings. Reports of suspicious strangers.
Central - Environment: Heart of the city; central guard hub; numerous businesses. Habitation: Bustling with businesses and local residents. Condition: Guards on minor alert. Small bouts of fighting and misdemeanor crimes.